Other +2 on will saves against spells Aura of Cowardice (Su) all enemies within 10 feet to take a -4 penalty on saving throws against fear effects Aura of despair enemies within 10ft -2 saves Aura of Evil Detect Good at will Plague Bringer (Ex) can still contract diseases and spread them to others, but he is otherwise immune to their effects. The antipaladin’s class skills are Bluff (Cha), Craft (Int), Disguise (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex). It otherwise functions as a magic circle against evil. At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty. Once per day, as a full-round action, an antipaladin may magically call his servant to his side. She can use this ability for a number of minutes per day equal to her class level. Note: The antipaladin is an alternate class for the paladin core class. A divine order is similar to the order of a cavalier, but has a divine focus and is based on certain aspects of divine magic. An anti-paladin who gains a level in any class other than anti-paladin may never again raise his anti-paladin level, though he retains all his anti-paladin abilities. | 13th Age SRD An Anti-Paladin who becomes Lawful Good may change all his Anti-Paladin class levels to Paladin class levels on receipt of an Atonement spell cast by a Lawful Good cleric (the character must already be Lawful Good- they cannot use a single Atonement to change alignment and class). At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table: Antipaladin, to a maximum of seven times per day at 19th level. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions. Aura of Evil (Ex): The power of an anti-paladin's aura of evil (see the Detect Evil spell) is equal to his anti-paladin level, just like the aura of a cleric of an evil deity. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. Whenever the antipaladin uses touch of corruption to deal damage to one target, the target also receives the additional effect from one of the cruelties possessed by the antipaladin. | Starjammer SRD Source Advanced Player's Guide pg. Not content to be an alternate class, the Antipaladin gets its own archetype! Sign In; Cart . Evil creatures gain no benefit from this ability. Character Sheets A creature affected by her gaze must make a Will saving throw or take penalties as though sickened for a number of rounds equal to her class level. An antipaladin may accept only henchmen, followers, or cohorts who are chaotic evil. Detect Adversary (Sp): At will as a move action, the avowed may spend a spell point and concentrate on a single item or individual within 60 feet and determine if it is of an alignment opposite of her pledge alignment. Aura of Belief (Su): At 14th level, an insinuator’s weapons are treated as chaos-aligned while he invokes a chaotic outsider, law-aligned when he invokes a lawful outsider, or evil-aligned while he invokes an evil outsider. I don’t really like antipaladins. Aura of Evil (Ex) The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. Anti-Paladins exist to bring glory to their deity first, and then to their Order and self (though many scheme for themselves above their Order). Using the stealth and death attacks of an assassin, the blackguard assassin can study his mark from afar, and slay him the next instant without anyone realizing it. 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